GDI+ features a TextureBrush that lets you draw repeating patterns. You can specify any bitmap to be drawn repeatedly. In this example we create bitmaps using code and attach them to a TextureBrush.
static object[] patternSpecs = new object[]
{
new short[] { 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00 }, // horizontal
new short[] { 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc }, // vertical
new short[] { 0x77, 0xbb, 0xdd, 0xee, 0x77, 0xbb, 0xdd, 0xee }, // \\\ Down
new short[] { 0xee, 0xdd, 0xbb, 0x77, 0xee, 0xdd, 0xbb, 0x77 }, // /// Up
new short[] { 0xee, 0x00, 0xee, 0xee, 0xee, 0x00, 0xee, 0xee }, // +++
}
public static Bitmap CreateBitmapFromPattern(int pattern)
{
Bitmap patternBitmap;
IntPtr hBitmap = NativeMethods.CreateBitmap(8, 8, 1, 1, (short[]) patternSpecs[pattern]);
if (hBitmap != IntPtr.Zero)
patternBitmap = Image.FromHbitmap(hBitmap);
NativeMethods.DeleteObject(hBitmap);
return patternBitmap;
}
public static void FillRectangle(Graphics g, Rectangle r, int pattern, Color foreColor, Color backColor)
{
Bitmap bm = CreateBitmapFromPattern(pattern);
FillRectangle(g, r, bm, foreColor, backColor);
}
public static void FillRectangle(Graphics g, Rectangle r, Bitmap bm, Color foreColor, Color backColor)
{
if (bm != null)
{
Size size = bm.PhysicalDimension.ToSize();
TextureBrush br = new TextureBrush(bm, new Rectangle(new Point(0, 0), size), ia);
br.WrapMode = WrapMode.Tile;
g.FillRectangle(br, r);
br.Dispose();
}
}
public class NativeMethods
{
[DllImport('gdi32', CharSet=CharSet.Auto, ExactSpelling=true)]
extern public static IntPtr CreateBitmap(int nWidth, int nHeight, int nPlanes, int nBitsPerPixel,
[MarshalAs(UnmanagedType.LPArray)] short[] lpvBits);
[DllImport('gdi32')]
extern public static bool DeleteObject(IntPtr hObject) ;
}
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