The Window.Forms framework offers support for double buffering to avoid flickers through ControlStyles. Double buffering is a technique that attempts to reduce flicker by doing all the drawing operations on an off-screen canvas, and then exposing this canvas all at once.
To turn on a control’s double buffering, you need to set three styles.
public UserPictureBox() //derived from System.Windows.Forms.Control
{
// This call is required by the Windows.Forms Form Designer.
InitializeComponent();
// Activates double buffering
SetStyle(ControlStyles.UserPaint, true);
SetStyle(ControlStyles.AllPaintingInWmPaint, true);
SetStyle(ControlStyles.DoubleBuffer, true);
// TODO: Add any initialization after the InitForm call
}
Share with